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Gaming: A cheat mode for reality

I’ve noticed that rubberbanding (aka levelled gameplay or dynamic game balancing) is a good metaphor to describe what Lev Vygotsky, a russian educational scientist, described as keeping a learner in...

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Three learning theories mini games

For my seminar “Games, Play and Education” I’ve scraped together (via skinning, modding, recontextualisation) three minigames. These should serve as an intro to the three learning paradigms of...

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Causality in history: Chrononauts

“Chrononauts is a fascinating, whimsical exploration of time travel, causality, and possibility covering many fascinating and significant events of the last century or so.” – Andrew Looney...

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Spielprinzipien

Hier ist ein Versuch, einige wichtige Spielprinzipien zusammen zu stellen. Nicht zu verwechseln mit Spielmechaniken, die die Spielprinzipien zu einem Raum eindeutig beschreibbarer ‘Spielzüge’ formen,...

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Gamedesign: Cooperation

“Opposition. Oh, say the politically correct. Those bad, icky games. They’re so competitive. Why can’t we have cooperative games?” – Greg Costikyan (1994), “I have no words & I must design”...

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